Or you may have downloaded music tracks from an Internet site or audio client or video ripper - and so on, the possibilities are endless.m4a (AAC) files didn't seem to have artwork in, presumably Apple making this decision for space reasons (though the actual size of artwork, in bytes, is usually very small compared to the size of the track itself). Certainly, in my case, using iTunes as the CD ripper, the resulting. Or you might have 'ripped' your CDs (I did a lot of this a couple of years ago) using iTunes (or similar), in which case the state of the audio tracks is entirely dependent on the software and settings used.If you bought it from Apple, Amazon, XBox Music or similar then you've almost certainly got tracks with some resolution of artwork embedded and 'ready to go'.Now, there are a number of ways to have obtained this digital music in the first place: ![]() if they contain artwork in their headers. ![]() This works well for playing back on the desktop/laptop, but if you then transplant the music files to another platform you're at the mercy of how 'complete' the MP3/M4A (etc.) files are, i.e. thumbnail graphics showing the original CD/vinyl/album artwork, the iTunes application itself defaults to simply keeping its own index of artwork, matching up with its store of music. m4a and MP3 files (to take the most common two schemes) have the flexibility to contain 'album art', i.e. The key problem is that, even though all. Either way, you'll need to allow for the background indexing of newly copied over tracks, etc. I tend to put the folders of music files on manually, but hey, that's just me being old school. There are several ways of getting your music from iTunes over to your Windows Phone, of course.
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